local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.MainID = 20004
L0_1.ActorAlias = "20004"
L1_1 = {}
L1_1.q2000401 = 2000401
L1_1.q2000406 = 2000406
L1_1.q2000407 = 2000407
L1_1.q2000402 = 2000402
L1_1.q2000403 = 2000403
L1_1.q2000404 = 2000404
L1_1.q2000405 = 2000405
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1606
L2_1.alias = "Npc1606"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1606Data = L2_1
L2_1 = {}
L2_1.id = 10095
L2_1.alias = "Npc10095"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10095Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 200049901
L3_1.audioEvtName = ""
L3_1.duration = 1.5
L4_1 = {}
L4_1.dialogID = 200049902
L4_1.audioEvtName = ""
L4_1.duration = 1.5
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.NarratorTable = L2_1
L0_1.Datas = L1_1
return L0_1
